Okay, so back somwehere in the mists of time February whilst I was at a conference in Oxford, to be exact So due to the fact I couldn't really trust any of the code on the server I decided to delete all the files related to the old main site. That was supposed to be a temporary measure, but one thing led to another and that led to four and a half years. But hey! Here we are live again with more to come.
If you've become a visitor here during the down time then you probably don't understand what the deal is. It's cool. It's like an old school fan site kind of deal with features and all that kind of thing. Anyway, you can't login or register for the main site yet as the admin side of things is taking a lot longer to clean up. So consider this a beta relaunch. Here, players can view their stats; how many Zones they cleared, how many were perfect, top speed achieved, etc.
Loyalty points are also awarded to players based on how many Zones they cleared and how many were perfect, as well as perfect laps the ship does not hit the wall for a whole lap. Zone mode is one of most effective methods of increasing loyalty points as a skillful pilot can amass approximately 3, points in a minute run.
On the other hand, in Fusion , only ten tracks are available; in Pure , there are only four tracks available; and in Pulse , there are a few tracks that are not available in Zone mode.
There are only 2 differences between normal tracks and Zone tracks. In Zone, only speed pads are available to the player. Weapon pads are removed. The speed pads retain their normal spots and remain with their original color. The second difference is their appearance. Zone mode is a simulation of a ever-accelerating ship on a track. Thus the track chosen for the event keeps the same layout but appears in a Tron-like digital world. The appearance differs between the games that feature Zone mode.
The original Zone ship is a special, unmarked, quadruple-thrusted craft. It has only a single paintjob: argentine-white with F logo featured on its nose. Differently from the subsequent games, the Fusion's Zone ship cannot change its appearance at all, because the player cannot use it on behalf of any team perhaps it is a property of F AG League.
It has very good handling, but is also very weak - only 35 points of shield strength. Each Zone ship is identical in terms of stats and appearance. The only difference is the logo or livery applied onto the ship depending on which team the player has chosen.
Aside from number of Zones, there is also a scoring system featured in nearly all the games that feature Zone mode except Wipeout , as it only displays XPs , but it won't affect the leaderboard rankings, as only the number of Zones matters. During the event, the score increases over time, and this list shows how the score increases:. The Zone Ship destruction sequence. Note how the ship separates into many fragments during destruction. Like the other ships, the Zone Ship is also capable of sustaining damage.
The damage taken is indicated by the shield energy remaining. The lower the energy, the more the damage has been taken. If the ship receives too much damage, it will explode and the Zone event is over.
This list shows how the damage is received and how much energy lost:. A Zone ship going through the Mach 1 speed class.
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