Crysis warhead lan game


















While Nomad was closing in on the digsite, his squadmate Psycho had been on a secret mission of his own on the opposite side of the island. In Warhead , players take control of Psycho and experience this mission: Psycho has been ordered to steal a cargo container, believed to contain a nuclear warhead, from the North Koreans. Warhead uses a more optimized version of CryEngine2 - the same engine that powered Crysis.

CryTek 's primary aim was make the game more accessible to the general audience, while slightly improving the visual fidelity. Warhead 's load times are also slightly shorter than the original.

The game also comes with Crysis Wars , a stand alone multiplayer component featuring new modes. Crysis has specifically stated that the core CryEngine 2 is undergoing many changes most of which will enable Crysis Warhead to perform better on all systems and to have lower minimum system requirements as well as being optimized to all PC hardware.

One of the notable changes is that Warhead will have more number of enemies on screen for a lesser frame-rate hit than the original. It has been pointed out that this may simply be a smokescreen for the fact that while the gear required to play Crysis was considered bleeding-edge at the time of its release, the same technology was fairly mainstream by the time Crysis: Warhead came out.

The developers have also added three predetermined graphics levels -- Mainstream, Gamer, and Enthusiast -- which will help gamers to run the game on a variety of systems right off the bat without optimizing or changing specific settings.

Though the developers have also specifically stated that Enthusiast may not provide the highest level of visual detail possible in the game. Enemy AI has also been greatly improved to suit the playing style of Psycho as well as to provide a better experience overall in general. The developers have stated in many interviews that, whereas in Crysis sometimes enemies might pause for a moment once the player appears in view, the AI in Warhead will be more tighter with enemies flanking and taking out the player quickly and effectively.

Note : for more info on these weapons, refer to the Crysis wiki page. Crysis: Warhead ships on two discs. The first one being Crysis: Warhead , and the second disc being Crysis Wars. Crysis Wars , a standalone multiplayer mode, still has the two multiplayer modes from the original Crysis , Instant Action and Power Struggle, but also introduces a new mode called Team Instant Action.

Team Instant Action is essentially the same thing as Instant Action, but played with teams. Crytek has also rebalanced the nanosuit, so players can still rely on the suit in the unlikely event that they are out of ammo. The game ships with 21 multiplayer maps and supports up to 32 players online. Electronic Arts has announced plans to market PCs branded with the Crysis name, in order to coincide with the release of Crysis: Warhead. Deine Benachrichtigungen. Deine Freunde.

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Einloggen Konto erstellen Einloggen. Warum bei GOG. COM kaufen? Keine Aktivierung oder Internetverbindung zum Spielen erforderlich. Sicherheit und Zufriedenheit. Includes Crysis Warhead and Crysis Wars The sharp images and first-person shooter action from the original Crysis emerge in an exciting new form with the new Crysis Warhead expansion for your PC. Details zum Produkt. Investigating a North Korean island with your team, you encounter a horrifying alien force.

Use the cloak setting to slip past your enemies or jump right into the center of combat to crush the threat directly. The Crysis Warhead storyline features a fresh take on the story of the original Crysis, delivering all of the excitement and energy that you've come to expect. Thrilling combat scenes put you in the middle of the mayhem. Experience improved vehicle handling as you take control of tanks, helicopters, and more. New weapons inflict enhanced damage on your enemies, while multiplayer modes let you team up with your friends.

Return to the island and face your fears with the Crysis Warhead download. And this is only the second level. In fact, there are only two sections that are the traditional 'survey, sneak, attack' levels - Warhead encourages you to be constantly on the move, often in vehicles with big guns, and always with fire and broken fuel storage tanks left in your wake.

However, this is not to say that you can't take your time if you want to. Another level begins atop the back of a train, complete with various miniguns on its sides, that rattles through a valley to the other side of the island - complete with a brief sojourn in the ice sphere.

Now you could happily sit there on the guns and protect your metal steed from the many and various helicopters, jeeps and small encampments along the way - but if you fancy some elongated Predator-style hunting then there's nothing at all stopping you from jumping off and catching the train up later. In this way both pyrotechnic-demanding sorts and sneaky snipers are catered for, and replay value is virtually guaranteed. Once again, the Nanosuit's different modes armour, invisibility, strength etc.

Still, the feeling of successful showboating among the Korean heavy armour is a paramount joy. I could prattle on about how great the mine section is too, but I'll start giving away each and every level. Suffice to say, when I heard over the radio "You're going to have to go through the nearby mine," a little bit of me died inside because I think we've all been damaged by three-texture FPS mine sections over the past decade or so.

As it turned out though, it was so wonderfully envisaged, so entirely mine-like and so full of loose equipment to throw about the place that it was probably my favourite part of the game. Plus, you even get to pick up rats and throw them at people. Also: they squeak. But are the aliens better? Well, a fairer question might be "are the aliens as oddly unexciting as last time round?

They're a lot more dynamic now, they get into scrapes with the Korean army and they jump from rock to rock with AI routines that have a lot more in common with your be-nanosuited foes. They're good fun to be around apart from when there's too many pumped in, which certainly occurs at one point , but certainly still not as engaging as the human vs human combat found in the game.

Still, the improvement is marked -just as it is with Korean AI that may not have a vast number of new tricks for you to be flanked by, but still makes it unlikely that you'll come across a soldier displaying gormless brain-funk. The game does stumbles somewhat in its mundane tale of camaraderie with a rogue pilot called Sean O'Neill.

He makes Han Solo-esque flying visits every now and again, and stars in a sequence of confusing audio flashbacks between levels. This never dips into a naffness that particularly harms affairs, mainly because the forever-just-out-of-reach container provides enough impetus, but it seems misplaced nevertheless. Another storyline talking point the game is sure to raise focuses on a scene shortly after a bridge encounter towards the end of the game.

Warheads cutscenes are a lot longer and better produced than those in Crysis, and this one deals with the unasked question of exactly why Psycho is called Psycho. Just what effect does power-throwing ovens at people have on the human psyche? The resulting cutscene is either one the best moments in gaming ever, or one of the most embarrassing.

I honestly, truly am unable to make up my mind. As with Crysis the best experiences you'll have with Warhead aren't anything I can predict here - and that's half its magic.

The most thrilling event that happened to me came from a casually thrown grenade in Warheads closing airstrip level - a jeep thundered around the corner of a nearby hangar and drove toward me with what could only have been the intention of running me over. With beautiful timing its back-end was directly above my hopefully lobbed grenade at the point of ignition.

The jeep's fiery hulk was then somersaulted directly over my head, before landing on the remnants of its smouldering wheels a few metres behind me.



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