Games that use light gun


















Shooting Range : A basic collection of shooting minigames built around an Old West theme, Bandai's Shooting Range lacks the elegance of the Zapper games made by Nintendo. Mechanized Attack : One of the last games released with the Zapper in mind, SNK's shooting gallery also let you play with the standard game controller. That's because the Zapper's overall failure was already well established by Adapted from an arcade shooter, Mechanized Attack is a fairly generic and by-the-numbers shooter: targets bounce across the screen, terrorists with machine guns pop up from all angles, and you shoot what you can.

It's solid but unspectacular. Laser Invasion : Konami's weird mash-up of various genres only occasionally utilizes the Zapper, which bumps it down a slot or two on our list.

With first-person flying levels, shooting sprees and maze exploration, Laser Invasion 's diversity of play styles is notable, even if it's not particularly great at any of them. This oddity from the summer of probably would've gotten more attention if it wasn't released after the Genesis had been eating into Nintendo's market for two years and only a couple of months before the Super Nintendo arrived and began the NES's retirement tour in earnest.

Operation Wolf : This game was huge in the arcades because it has an Uzi bolted to the cabinet. You use it to mow down rows of foreign soldiers and rescue POWs, like a coin-op Rambo. At the time it offered a convincing fantasy with the Uzi and the then-high quality arcade graphics.

The gameplay in all the "Virtua Cop" series is what puts it on this list, being particularly singular to the genre. The action, meanwhile, is basic but refined. The "Virtua Cop" series delivered that polished experience in three separate games, all of which hang in the hallowed halls of arcade game history. The "Time Crises" games might be the most stress-inducing light gun games on this list. On the screen for every game is a fairly large countdown timer ticking away while the players try to pick off enemies one by one.

Over the course of five games so far , the series continues to deliver rock solid light gun gameplay. Whenever anyone thinks of "Time Crisis," they think of one thing. In fact, mechanic to get in cover and reload is one of the most innovative and unique mechanics in any arcade game, light gun or otherwise. The back and forth between shooting and stepping on the pedal can make playing "Time Crisis" almost feel like a rhythm game, and is an impressive and lasting innovation that makes "Time Crisis" a top tier light gun game.

All four of "The House of the Dead" games feature grotesque monsters, dilapidated environments and eerie music. The frequent boss battles the player encounters showcase truly disturbing character designs. When you play these games, you feel grimy afterwards, which, in a way, is what makes them so satisfying to play.

Also, it must be said, that these games feature hilariously bad voice acting The light guns for this series started off fairly basic. The first two games featured a red and blue gun for player one and two, respectively. For the third game players got to wield a light gun shaped like a shotgun.

This shotgun did not have any pump action mechanic. The fourth "House of the Dead" game gave players mini Uzis to use in their hunt of the undead. One of the greatest action movies of all time gets one of the all time greatest light gun shooters. Players take on the roles of Ts reprogrammed to battle against Skynet.

The plot of the game is a rough approximation of the plot of the film. Players start in a future warzone before traveling back in time to iconic locations like Cyberdine Systems and the steel mill.

The game features digitized graphics of key characters from the movie like Sarah Connor and the evil T Players get to use light guns mounted on the cabinet that rattle and shake with the feedback of the rapid fire machine gun.

Each gun has a special button to deploy explosives. The aesthetics of the cabinet are fantastic. On either side of the cabinet are massive portraits of Arnold Schwarzenegger, while the dark blues and red trim on the cabinet mimics the look from certain scenes in the movie. Jump to content. You currently have javascript disabled. Several functions may not work. Please re-enable javascript to access full functionality.

Thanks for your support! By providing links to other sites, CheapAssGamer. Forums Games CAGcast new! Endless plastic gun-shaped shells for the Wii remote filled every bargain bin in the land. The Wii solution worked like a mouse pointer, which meant that rather than aiming on instinct, you dragged a cursor around the screen.

You were a guy moving a laser pointer around. For years a solution has seemed out of reach. But finally, we have one: the Sinden Light Gun. This solution comes from one light gun fanboy in the UK, who after slaving to create a prototype of his idea took it to Kickstarter. The Sinden has raised so much cash because it bloody works. It feels like black magic. The guns now exist in multiple colors red, blue, and black and can be had with or without arcade-style recoil when you pull the trigger or yank its pump-action reload.

Rather than a mere sensor, the barrel of the light gun actually contains a camera. It then feeds that back to the game, and… down goes that target, militia soldier, duck, or alien. No cursors unless you want them. Very little lag. Minimal to no game-specific calibration. It's a dream.



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